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Not a cape
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Default Not a cape - 03-13-2013, 01:43 PM

Bug/Glitch: Bob says I'm wearing a cape when I'm not.
Explain The Glitch In Detail[Pictures/Videos Appreciated]:
Having an ava's on won't affect your prestige at level 1(since you can't prestige range) and it's not a cape

Just thought id'd let you know


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Default 03-13-2013, 01:45 PM

Well it's an item in the cape slot..
  
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Default 03-13-2013, 01:45 PM

The accumulator takes up the cape slot, and therefore a cape. >_>
  
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Default 03-13-2013, 01:46 PM

Quote:
Originally Posted by SlimBailey View Post
The accumulator takes up the cape slot, and therefore a cape. >_>
Point is tho that it's pointless that you would have to remove the ava since you can't prestige range...


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Default 03-13-2013, 01:56 PM

Quote:
Originally Posted by Chosen 0ne View Post


Point is tho that it's pointless that you would have to remove the ava since you can't prestige range...
There's no point in making the system check for an actual cape, it's perfectly fine the way it is.

Checks for item in cape slot...finds ava: "please take off your cape" simple.
Is it really effecting anything? I doubt it.

I'm just going to close this.


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Default 03-13-2013, 04:56 PM

easyer and more efficient to do

if (capeslot != empty) "your wearing a cape, take it off"

instead of
int[] checkForCapes = {bunch of cape ids, 1234, 1234, 1234, 1234, 1234, 1234};
for (int i : checkForCapes) {
if (checkForCapes[i] == playerEquipment[playerCape]) "your wearing a cape, take it off"
}
  
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