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Reload this Page Revised Drop Tables


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Revised Drop Tables
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Default Revised Drop Tables - 07-02-2014, 01:37 PM



One of many suggestions / improvements i will post in the next few days, to say the server isnt in a dire situation is pretty funny tbh, players seem to be slightly higher, however same old business of ruined eco and nobody pking.

This suggestion is based around resolving the problem of an inactive wilderness, which as much as you pvm slaves can say it , pking is the largest attraction to new players. And adding more content and making pvm less dry, currently bosses drop like 5 items and that's it , no variation etc.

Spoiler


I have tried to balance it so that every mob has their benefits, so that one wont get more camped than another, the fact there are three different mobs enables more variety when fighting and also allows people to grind for the items they want.
Not only will this encourage people to step out of dzone into wilderness, it also boosts the economy with pking supplies.


Please please if you have any suggestions on changes post them with reasoning behind them , if i feel they are necessary i will change them. By no means is this done whatsoever, and please dont bring your stupidity to my thread if you're saying something retarded i will unleash, Hopefully i will receive feedback from those in charge , who i was going to privately pm however it has more of a backing if the community is behind it


@Brittany .



Last edited by L2 SWITCH; 07-06-2014 at 12:09 PM.
  
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Default 07-02-2014, 01:55 PM

If there's only going to be 1 of them, and quite hard to kill (between Tarn and Tarn's dad) I think this is wonderful.




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Default 07-02-2014, 01:56 PM

They seems cool
/support
The runes and pots will help


  
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Default 07-02-2014, 02:02 PM

slime lord add glacors and make the fuckers drop the boots


britt showed a screen shot earlier that glacor boots were in this version so put those icicles in deep wild and make them drop that shit btw they use melee magic and range so it should be a challenge

Possible loot:
steadfast boots 1%
ragefire boots 1%
glaiven boots 1%
dragon mace 5%
20-40 rune ores noted 5%
10-50 rune arrow tips 5%
100-200 rune ess 10%
10-50 raw sharks noted 5%
10 sharks cooked unoted 10%
clue scroll hard 2%





:]



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Default 07-02-2014, 02:40 PM

EDIT : Added clues to every monster
: Added Glacors to drop the new boots (Thanks @Pat Is Special Needs)
: Added Dungeon Map
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To do list
: Incorporate Other Wilderness Mobs
: Dzone Wyvern Situation
: Location To enter dungeon needs sorting out


  
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Default 07-02-2014, 02:47 PM

/Support

The idea is well presented and well structured.
I see no issue with this idea in any way other
then the time it will take brittany to actually do this.
If you're into pvm or pking it will help us all.
Skillers, nothing for you.




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Default 07-02-2014, 02:59 PM

Quote:
Originally Posted by L2 SWITCH View Post
E
: Location To enter dungeon needs sorting out

I'm not sure but there should be a cave entrance in the wildy like there is in rs for the corporal beast. maybe, maybe not. support doe






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Default 07-02-2014, 03:00 PM

/support seems like u have it all thought out great idea!



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Default 07-02-2014, 03:08 PM

[FONT="Arial Black"][SIZE="3"][quote=Ahri;1431742][COLOR="White"][B]


I'm not sure but there should be a cave entrance in the wildy like there is in rs for the corporal beast. maybe, maybe not. support doe

Yeah back when I was member on rs, games necklace to clan wars or bh i think run to red dragon maze, get white berries, go to the cave and teleport to bank then repeat was actually decent money but this could be a good idea


---------- Post added at 03:08 PM ---------- Previous post was at 03:01 PM ----------

also might be nice to add tormented demons in that area

Aquanites could be the mages

spiritual rangers could be the rangers

There should also be some requirements to get in


:]


  
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Default 07-02-2014, 03:28 PM

i support your idea's 100 percent man
  
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