SilabGarza - RS Private Server  
Home Forum Play Register Store Market Highscores Mark Forums Read
Go Back   SilabGarza - RS Private Server > SilabGarza > Suggestions > Suggestions (archive)
Reload this Page Slayer suggestion.


Slayer suggestion.
Old
  (#1 (permalink))
/Backpage is Offline
image
 
/Backpage's Avatar
 
Posts: 432
Cookies Given: 39
Cookies Received: 57
Time Online: 12 d 9 h 1 m
   
Default Slayer suggestion. - 07-03-2014, 01:53 PM

I know we've now got slaying rewards x10 better what they were before, where all you could buy was a slayer helm, but I still think we have a lot of potential to add when talking about slaying.

So here's a suggestion,

Adding all NPC's in slayer tower to slayer task's.

This could be done by another option:
-Easy Task
-Medium Task
-Hard Task
-Elite Task
-Random Task
-Slayer Tower

Or you could add them depending on what level to the original task options. For example, Crawling hand being an easy task and abyssal Deamons being Elite.

But Personally I think it would be easier being:
-Medium Task> Bottom floor.
-Hard task> Middle Floor.
-Elite Task> Top Floor.

I think this would not only encourage slaying but will bring in a big and enjoyable way to bring in money. Slayer tower is great for skilling items and with the amount of skillers in need of items Players will be able to gain XP and GP aswell as having fun while playing SG.
  
adsense code2.3
Closed Thread

Bookmarks

Slayer suggestion.

Suggestions (archive)




Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
adsense2.6
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

kBank Policy
Posting New Thread: 3 Points
Posting New Reply: 2 Points


All times are GMT -7. The time now is 07:11 PM.





Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2017, vBulletin Solutions, Inc.