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Silab Garza Rebalancing
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Default Silab Garza Rebalancing - 07-06-2014, 12:07 PM

Currently the server couldn't be balance any worse, the hardest armour to obtain is also the worst and vice versa, here are some suggestions to help re-balance.

First Rebalance

Barrows really is a pile of wank of a mini game, half the sets don't have the desired effect and they are an asshole to obtain to put it very very bluntly.

- Completely remove the system its a waste of time for the rewards given, i know its lovely they're actually coded correctly to a degree however it imbalances the server greatly, place three of each barrows brother on top of their hill, each with a chance , not a really high drop rate or too low of each of their own parts, that way people can slave for their wanted parts, also each brother has a chance of dropping b gloves and bolt racks more commonly. Not Only will this make barrows armour more commonly used, it also helps to rebalance.

Dzone Wyverns

this completely ruined the reset in my eyes, although some progress has been made removing claws, it is far too simple for somebody to kill wyverns too easily at dzone, in my previous thread i explained the new wilderness "wyvern" system, however at dzone i wish to make it more 'interesting' to say.

-Make Dzone a Multi area, remove two of the wyverns leaving one wyvern, however let this wyvern be a sort of 'boss' wyvern. Wyverns dad to say possibly, he would have boosted stats being hitpoints and possible damage output, therefore requiring donors to either bring friends or slave out for one kill, reducing the ridiculous amounts of pvp armour coming from a safe area. Throw in some skilling drops brittany can choose as i do not wish to compile another drop log for a while and here you have a perfect little 'boss' giving donors a benefit but not too huge of one.

Why is it that gwd which is coded nicely , the hardest armour etc to obtain, when it is by far not the best armour, bandos should be used a lot in pking etc and overall gwd items need to be more prominent.

- Added Ecumencial Keys as a drop to glacors (see ---> Wildy Boss Rework) These keys enable you to open the doors without the require 30 killcount, of course you will have to venture into the wilderness to receive them, hence risk for reward.
- Nerf Hits of ALL bosses this isn't real rs , and gwd items aren't the best ingame, so gwd should be soloable to a degree. All bosses currently hit way too hard though prayer and it is near impossible to kill them let alone receive any decent loots.
- Incorporate minion drops , minions can drop the armours etc just at a smaller rate than the bosses, also a shard hilt system should be incorporated with the required smithing of say 90. Encourage skilling for all those slaves out there
- Add Zamorak Spear drop to the zammy boss, encourage him to be used abit more.

- Its fine it should be hard, it gives spirit shields fgs. Only thing is to give all spirit shields their desired effects if they have not already and , incorporate the stab weakness to work with the zamorak spear, allowing a more efficient way of killing corp and creating demand for this item

Random Fixes
- Uses Of Antifire potions to be fixed so that it is REQUIRED to kill high level dragons.
- Visage system over dropping a DFS
- Banking seriously is annoying.
- Pking rewards ( See Click Here)
- spawners paid to spawn not to abuse pvm.

Please Could you also help "bump" and read my other thread alongside to go with this one found here :
Wildy Boss Rework

Last edited by L2 SWITCH; 07-06-2014 at 01:02 PM.
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Default 07-06-2014, 12:11 PM

I like it with the exception of the barrows suggestion.

Make the bosses ever so slightly easier and have an increased drop rate and it should do the trick.

Also with wyverns, completely remove them and add revs to wildy.

Boss wyvern was a nice touch though.

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Default 07-06-2014, 12:17 PM

I love all the ideas.

But remove all the wyvrens at dzone, people are more killing wyvrens at dzone then killing other players in wildy.

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Default 07-06-2014, 12:20 PM

I agree on all of them but the Barrows. I would get drops every round before it was nerfed, and a round only took me about 5 minutes. I don't know how hard they're now when nerfed, but I think Barrows are fine.

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Default 07-06-2014, 12:22 PM

No support for barrows and wyvs from dzone

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Default 07-06-2014, 12:24 PM

Originally Posted by Rulez12 View Post
No support for barrows and wyvs from dzone
you infuriate me

/support all

Originally Posted by Antipk3r View Post
do i know you ??

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Default 07-06-2014, 12:25 PM

Little change for barrows would be, the one you finish the kill, would be the one that you get a armour part from. @L2 SWITCH

that would make it alot better m8
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Default 07-06-2014, 12:29 PM

you guys are forgetting that barrows is the worst high tier armour, so should be far more obtainable than the others, even if the droprate is increased, more than likely still take a far longer time to receive a full set of something useful than say a vesta set, due to the higher number of items which means there is a lower probability of receiving the one that you want. That is my POV about it.

Originally Posted by Brady View Post
I like it with the exception of the barrows suggestion.

Make the bosses ever so slightly easier and have an increased drop rate and it should do the trick.

Also with wyverns, completely remove them and add revs to wildy.

Boss wyvern was a nice touch though.
i have a previous thread i linked in regards to the wyverns.

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Default 07-06-2014, 12:36 PM

I came up with the barrows suggestion a few months back not many people are for it, I think ATM all people want is PVP armours, which seriously pisses me off because 5$ donation & a lot of patience and you get yourself rich
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Default 07-06-2014, 01:02 PM

I want a Loot/coin share system


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